3DEL: Delphi
3D
Engines List
Delphi
This
list contains 9 rendering engines written in/for Delphi .
|
Texture-mapping
Engines
-
23.03.1999
3D TT |
01.03.1999 |
- 3D TT is a
3D game engine for a game like Transport Tycoon for Windows from Peter Dobrovka
( dobrovka@hkn.de ) and WAY-X (a group of hobby programmers).
- Based on
OpenGL
- Multitextured
landscape (without shading)
- Perspective
and isometric view
- Large maps
(1024x1024)
- 3D Sprites
- Moving
objects (esp. trains)
- Integrated
editor
- Written
in Delphi Pascal
More information,
screenshots and a demo can be found on the (german)
WAY-X Homepage under 3DTT (click one of the four icons in the top frame
to view screenshots etc).
-
- Erik Unger
manages a site for 3D API Bindings for Delphi:
- Support
for DirectX 6.0 for Delphi 2, 3 and 4 (Erik Unger )
- Support
for OpenGL 1.1 ( Mike Lischke )
- Support
for Glide 2.43 (Erik Unger and Eric Nowinski)
More information
and the source can be found on the Delphi
Graphics Homepage.
-
20.11.1998
TGMP |
01.04.1997 |
- TGMP is a 3D
graphics engine for PCs using DELPHI by Peter Dove (peterd@graphicalmagick.com)
and Don Peer (dpeer@mgl.ca).
- Shaded
linear texture mapping.
- Gouraud
shading and wireframe rendering.
- Z sorting.
- 16 bit
color support for Windows 95.
- Object
Pascal / Delphi 2 source with good comments.
- A longer
text document describes the techniques used.
The source files
can be found at the Delphi
Informat 1997 File Library under the name DI9704DP.ZIP.
-
- OGLCFD are
Delphi 3.0 VCL components providing an object oriented interface to the OpenGL
API for Windows 95 and Windows NT. The OGLCFD is distributed by SignSoft GmbH.
- Simple
API wrapper around OpenGL, the standard OpenGL calls are also awailable.
- OpenGL
view
- Cameras
- Camera
controllers
- Light sources
- Materials
- Textures
- 3D objects
More information,
screenshots and a demo can be found on the
OpenGL Component for Delphi Homepage or the
german OpenGL Component for Delphi Homepage
-
- TGMP V2 is
a commercial real-time rendering system for PCs written in Delphi 2.0 from
Graphical Magick Productions Ltd, written by Peter Dove (peterd@graphicalmagick.com).
- Shaded
linear texture mapping.
- Gouraud
and flat shading, wireframe and point rendering.
- Z-buffer
rendering.
- Uses DirectX
3 for rendering.
- BMP and
PPM texture file support.
- Cylindrical
and spherical texture wrapping.
- Loads DirectX
X format, convertor available for 3DS to X .
- Written
in Object Pascal / Delphi 2 (also the api).
More information
and a demo can be found on the
TGMP V2 Homepage.
-
- The CR3D is
a 3D graphics engine for Delphi 2.0 from Romesh (prakash@earthlink.net).
- Support
for DirectDraw or WinG under Windows 95 / NT 4.0.
- 8 and 16-bit
color mode.
- Linear
texture mapping.
- Flat shading.
- Z-buffer
rendering.
- 3DS and
PLG file reader.
More information
and a beta version on the
CR3D Homepage.
Gouraud-shading
Engines
-
- The MGL is
a 3D graphics library for PCs from SciTech.
- Flat and
gouraud shading.
- Support
for DOS, Windows 3.1 / 95 / NT.
- SVGA support.
- BSP sorting
and zbuffer rendering
- 2D and
3D functions.
- 3D modeling
system.
- Written
in C++ and ASM.
- Support
for Borland C++, Watcom C++, Delphi, Visual C++.
- Support
for DirectDraw acceleration functions.
- Support
for OpenGL for Windows ( Microsoft, Silicon Graphics and Mesa ) API within
the MGL framework.
- Support
for stereo LC shutter glasses (requires hardware stereo support)
More information
and source can be found on the MGL
Homepage.
Doom/Wolfenstein
Engines
-
09.04.1999
BSP |
15.08.1997 |
- BSP is a doom
level viewer for PCs from Ivailo Belchev (ivob@geocities.com ) .
- Non orthogonal
walls.
- Floor and
ceiling texture mapping.
- Depthcueing.
- C++ / ASM
source.
The demo and
source can be found on the
Homepage of Ivailo Belchev .
Paul Toth has made two pascal versions of the BSP engine (for Delphi 2+ and
BP7) that can be found on the
Mysoft Homepage.
-
02.05.1997
4DX |
06.07.1995 |
- The 4DX Rendering
Engine is a commercial doom/heretic game engine from Jaimi McEntire (jaimimc@aol.com)
from Eldermage Corp.
- Animated
sky mapping.
- Non rectangular
walls with different height.
- Looking
up/down is done via y-shearing (as in Heretic, Dark Forces etc).
- Animated
sprite objects.
- Transparent
textures.
- Interactive
level and texture editor.
- 2D effects
like snow.
- Sound support.
- DOS and
Windows libraries available.
- 4DX is
a C++ Library and requires Watcom C++ v 10.0, 4DX is fully 32bit.
- Doom WAD
file importer.
- Available
as Delphi 2.0 VCL, as ActiveX control for Visual Basic, as Linkable Library
for Visual C++ or as DLL.
- Map editor.
More information
and a demo can be found on the Eldermage
Homepage.
An older demo can be found on
x2ftp.oulu.fi . More info in the 4DX Readme.
All the 3D Engine.de
pages are © by Cristian Yaming
Источник: http://www.3dengines.de/lang_dp.html
©Drkb::03955
Взято из http://forum.sources.ru